Cyberchase Season 1 Episodes

Find out where to watch Season 1 of Cyberchase tonight

Season 1 Episode Guide

Episode 1 - Lost My Marbles

A day at the library turns into a cyberventure when Jackie, Matt, and Inez learn that Hacker has kidnapped Dr. Marbles, the only person who can save Motherboard from an evil virus! The team learns to use a map as a mathematical tool as they navigate across a cyber island in search of Marbles -- then try to escape before a huge earthquake turns the island inside out!

Episode 2 - Zeus on the Loose

When the kids fail to stop Hacker from stealing Pandora’s box in mythological Greece, they must solve a riddle and complete challenges to satisfy Zeus and earn a second chance. In the course of their adventure, Matt, Jackie and Inez discover that a fraction is a problem in sharing. The challenge is solving increasingly difficult problems in sharing while they confront a myriad of mythological creatures.

Episode 3 - And They Counted Happily Ever After

Hacker kidnaps the King of this fractured fairy tale world, and demands a ransom of golden eggs. The Wicked Witch then casts a spell, taking away everyone’s ability to count and making it impossible for the fairy tale folk to gather the required large number of eggs. With the safety of the King at stake, the kids must help the fairy tale folk understand the role of place value in our number system before time runs out!

Episode 4 - R-Fair City

Disguised as a gypsy, Hacker lures Digit to a fantastic cyber amusement park and holds him captive. When the kids arrive, they analyze the games of chance, figuring out which games are fair and which ones are not, and use what they learn to find Hacker and beat him at his own game before it’s too late!

Episode 5 - Sensible Flats

Our Cyber-Team is transported to a Wild West site to prove that Hacker has taken a larger piece of land than he is allowed. Hacker is in jail and the trial is about to begin, but is his homestead really larger than what Judge Trudy will allow? The kids must discover how to measure the area of his irregularly shaped property in order to find the answer.

Episode 6 - The Poddleville Case

The diabolical Hacker wreaks havoc when he steals the power pods of Poddleville, a cybercity filled with patterns. Our heroes must use math and logic to crack the double pattern that unlocks the Poddles’ cyberpower vault before Hacker and his henchmen do!

Episode 7 - Snow Day to Be Exact

Hacker steals the powerful sunisphere from Solaria, causing the cyberworld’s sunny vacation paradise to be covered in snow! In a fun-filled chase across the snowy terrain, the kids discover the power and speed of estimation in order to recover the glowing orb from Buzz and Delete before the temperature reaches zero and the site freezes over forever.

Episode 8 - Secrets of Symmetria

In his passion for symmetry, Dr. Marbles has created Symmetria, a harmonious cyberplace where everything is made symmetrical by a symmetrizer. Hacker steals the machine and reprograms it so that he can undo symmetry. The kids must master the properties of symmetry before Hacker destroys beauty, balance and harmony throughout all of cyberspace!

Episode 9 - Clock Like an Egyptian

Dr. Marbles finds the encryptor chip, which he needs to delete Motherboard’s virus, in an ancient pyramid. But the Mummy who guards the pyramid finds Marbles. When the kids and Digit arrive, they must work their way through the chambers of the pyramid, find Dr. Marbles, and escape before a trap set by the Mummy seals them inside forever. How much time do they have? Unfortunately, they have no clock or watch to tell them how much time has gone by. Is the mission impossible? Not for our kids!

Episode 10 - Castleblanca

Dr. Marbles is captured by Hacker and taken to Castleblanca, a cyberspace version of Transylvania. Hacker’s goal: transfer Marbles’ brain power into his newly-built robot named Megabyte! Summoned by Motherboard, the kids and Digit arrive with the knowledge that Hacker has taken Marbles to a castle, but which one? There are hundreds and hundreds of castles. To find Marbles, the kids must master the art of properly collecting data, organizing it and graphing the results -- results which are sometimes surprising!

Episode 11 - A Day At the Spa

Hacker finds the Krystal of Kalmoor, the powerful orb that will give him eternal power. By possessing the Krystal, Hacker can roam cyberspace and create havoc without having to recharge his power. When the kids and Digit arrive to retrieve the Krystal, they are stymied by a series of switches, levers and buttons. Faced with the challenge of too many choices, the kids discover the value of lists, tables and, yes, tree diagrams!

Episode 12 - Return to Sensible Flats

Something is amiss with the bliss of Sensible Flats. The reservoir is dry. The town is out of water. And the folks who live there are leaving as fast as they can. But why? When the kids and Digit arrive, they use line graphs to reveal the true story of what happened - and all lines lead to Hacker, the newest resident of Sensible Flats.

Episode 13 - Less Than Zero

The Leaders of Cyberspace have gathered to discuss Hacker’s increasing influence, when they are suddenly interrupted by Hacker. Buzz and Delete, Hacker’s henchmen, hide the leaders including Dr. Marbles, in the building and its’ up to the kids to rescue them. Before long, the kids discover that they can only move between the building’s levels by scaling its outside walls! So the kids turn the building into a giant ruler in order to keep track of the floors. And when they discover that there are levels beneath what they thought was “zero,” the kids must tap into the power of negative numbers.



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